![]() ![]() ![]() ![]() ![]() This makes it next to impossible to effectively remove a default tech, ship, improvement, or anything else with a tech requirement using a mod. While a great feature I'm very happy for, the mods folder would be easier to use if it actually did replace each file completely.Īs it is, some data (notably tech requirements and abilities) aren't replaced at all, but added to the default item. each individual tech, building, whatever) replaces an existing one with the exact same ID, but the files themselves aren't replaced wholesale. If there is no equivalent file, it gets loaded like a normal file.Īm I missing something in this explanation? From what I've seen, it doesn't quite work this way. Any file that you put in the mods folder or one of its subdirectories will replace its equivalent file.
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